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Welcome to iOS game development with Google Play games services!
The Play Games SDK provides cross-platform Google Play games services that lets you easilyintegrate popular gaming features such as achievements, leaderboards,and multiplayer to your tablet and mobile games.
This document describes the basic steps to make an iOS game usingthe Play Games SDK. Please note that these instructions supersede theGoogle Sign-In for iOSdocumentation.
Before you begin
Creating applications using the Google Games SDK requires: Mega man in the mushroom kingdom rom download.
- Xcode version 6.0 or higher
- A mobile device running iOS 7.0 or higher
Step 1: Explore the sample games
If you haven't already done so, you might find it helpful to download and reviewthe sample games, which demonstrate proper use of all of the Google Play games servicesfeatures on iOS. All sample games for iOS can be found on thesamples downloads page page.Follow the instructions in the
README
file within each sample to learn how toinitialize and run them.Step 2: Create (or open) your Xcode project
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Create a new project in Xcode, or open an existing project. Take note of yourBundle Identifier, since you'll need this value in the next step. This isusually something like
com.*your_company*.*your_project*
.If you're creating a new project, you are encouraged to select thesingle-view application option. This takes care of setting up the viewcontroller for your game.
Step 3: Add your game to the Google Play Console
Create an entry for your game in the Google Play Console. Thisenables Google Play games services for your application, and creates an OAuth 2.0client ID, if you don't already have one.
- Add an entry for your iOS game by following the steps described inSetting Up Google Play Games Services.
- Take note of your game's OAuth 2.0client ID; you will need this later.
- (Optional) Add achievements and leaderboards to your game by following thesteps described in Configuring Achievements and Leaderboards.
- Add accounts for other members of your team to test your game by followingthe steps described in Publishing Your Game Changes.
Step 4: Install the SDKs
Before using the Google Play games services APIs, you must install therequired libraries using one of these approaches.
Option 1: Using CocoaPods
CocoaPods is a dependency manager for installing Objective-Clibraries. If you have CocoaPods installed, you can use it to install thePlay Games SDK for iOS by following these steps:
- Create a Podfile andmake sure that it specifies a platform of
ios
7.0 or later - Add the
GooglePlayGames
pod to your Podfile. A typical podfile might looklike this: - Run
pod install
from the command line. - Open the generated
.xcworkspace
file for your app. - Open your project in XCode, and continue from the Add a sign-in andsign-out button section below.
Option 2: Manual installation
To install the Play Games SDK for iOS manually without using CocoaPods, followthese steps:
- Download and extract the latest Google Sign-In SDK from theGoogle Sign-In Downloads page.
- Copy the following items from the Google Sign-in SDK into your project:
GoogleSignIn.bundle
GoogleSignIn.framework
- Download and extract the latest Google+ iOS SDK from theGoogle+ Downloads page.
- Copy the following items from the Google+ SDK into your project:
GoogleOpenSource.framework
- Download and extract the Play Games SDK for iOS. The latest version isavailable on the SDKs download page.
- Add the following items to your Xcode project:
gpg.bundle
gpg.framework
- Open your project settings and in the Build Phases tab,Link Binary With Libraries section, click the + sign and add the followingframeworks:
AddressBook.framework
AssetsLibrary.framework
CoreData.framework
CoreLocation.framework
CoreMotion.framework
CoreTelephony.framework
CoreText.framework
Foundation.framework
MediaPlayer.framework
QuartzCore.framework
SafariServices
Security.framework
StoreKit
Security.framework
SystemConfiguration.framework
libc++.dylib
libz.dylib
- Add the ObjC linkerflag to the apptarget's build settings. In your target settings, select Build Settings >Linking > Other Linker Flags, then add
-ObjC
as a flag.
Step 5: Add a sign-in and sign-out button
In your view controller, add a sign-in button and a sign-out button. Make sureyour sign-in button conforms to theGoogle Sign-in branding guidelines. To reduceyour development effort, many of the built-in user-interfaces provided byGoogle Play games services already include a sign-out option so you don't need to add thismanually.
To add the sign-in and sign-out buttons:
- Control-drag these two buttons into your view controller
.m
file's privatecategory (the section contained by the@interface
). This createsIBOutlet
objects for these buttons. - https://yellowfiles204.weebly.com/blog/download-game-psp-cso-high-compressed-for-android. Next, control-drag these two buttons into the
@implementation
sectionof your view controller's.m
file. This creates the following methods forhandling the player's button presses.
Step 6: Import the Play Games SDK and enable sign-in
- Import the
GooglePlayGames
header file. Tip: The easiest way to dothis is to open up your application's.pch
file and add the following line:By putting this import statement in your application's precompiled headerfile, you don't have to import this header in all your other files. - In your view controller's
.m
file, or in a separate constants file, setyour client ID. This is the string you previously recorded in the'Add your game to the Google Play Console' section. - Add the following code to the two
buttonWasPressed
methods you previouslycreated in the 'Add a sign-in and sign-out button' section. - When a player signs in to Google, the sign-in process takes place in a web viewwithin your game.
- In your target settings Info tab, scroll down to the URL Types section, and click the
+
icon to add two new URL types. Specify two unique strings in the two new Identifier fields. For the first URL type, specify your client ID in reversed order in the URL Schemas field. For the second URL type, specify your app's bundle identifier in the URL Schemas field. For additional detail on entering this information, see the Google Sign-in quick migration guide. - In your app delegate
.m
file, import the Google Sign-in framework. - Call the
GIDSignIn
URL handler from your app delegate's URLhandler. This method handles the URL that your application receives atthe end of the authentication process.
You can now test your application and be able to sign in and out. When testerssign in, they will use a web view within your application to complete thesign-in process.
Warning: For your application to successfully handle the redirect URL, youmust set the uiDelegate:[GIDSignIn sharedInstance].uiDelegate = self;
Step 7: Add a GPGStatusDelegate
Next, add the code to let your app know that when sign-in process iscompleted.
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- In your
viewDidLoad
private category, declare that your view controller is aGPGStatusDelegate
- Next, tell the
GPGManager
that this class will be its status delegate. You cando this in many places throughout your application (such as in yourAppDelegate
).The following snippet shows how you can do this from theviewDidLoad
methodfor your initial view controller: - Implement these
GPGStatusDelegate
methods:didFinishGamesSignInWithError
(to handle completion of player sign-in) anddidFinishGamesSignOutWithError
(to handle completion of player sign-out). - Create an empty method for the
refreshInterfaceBasedOnSignIn
call.Now when testers sign in or out, they should see the appropriate messagereported in the console log. - Fill out the implementation for the
refreshInterfaceBasedOnSignIn
method.Use the GPGManager'sisSignedIn
property to determine what button to show.
Now, when testers finish signing in, the sign-in button will be hidden. Whenthey sign out, the sign-out button will be hidden and the sign-in button shouldre-appear.
Step 8: Automatically sign in returning players
You can also sign players in automatically, to avoid having them sign in everytime they launch your game. The
GPGManager
will automatically signthe player in when you specify silently:YES
in the signInWithClientID
method.This call succeeds if all the following conditions are met:- The player has authorized your application in the past;
- The player has not revoked access to your application; and
- The app is not requesting new scopes since the player last signed in.
Using this behavior, you can sign the player in automatically to your game byadding the
signInWithClientID:silently:
call to the end of your viewDidLoad
method, with silently
set to YES
.Run your application and notice that, unless you signed out when you lastused your application, you are now signed in automatically.
Step 9: Add some interface refinements
When the application starts player sign-in automatically, there is a small delaybetween the time sign-in starts and completes. Your game should disable the UIduring this time. To do this, use the fact that the
signInWithClientID:silently
method returns YES
if it is attempting to signthe player in automatically.- First, add an instance variable to your view controller class to keep trackof whether or not you are signing the player in silently:
- Next, use that variable to record what gets returned from the
signInWithClientID:silently:
method, and then immediately callrefreshInterfaceBasedOnSignIn
. - Add the following lines to your
refreshInterfaceBasedOnSignIn
method todisable the sign-in and sign-out buttons if the player is silently signing in: Apple mobile device driver download windows xp. - Finally, set
_silentlySigningIn
toNO
right before you callrefreshInterfaceBasedOnSignIn
in the twoGPGEventDelegate
methods:
Now, when testers start your application, they should see your sign-inbutton, but it will be hidden during the automatic sign-in. Onceinitial player sign-in is completed, the sign-in button is hidden and asign-out button appears.
Congratulations! At this point, you are now ready to start adding achievements,leaderboards, quests, and other Google Play games services features to your game.